12/28/2023 0 Comments Dayz standaloneIf you're on a server with "sleepers" enabled, your character still exists in the world when you're logged out and can be killed and looted. With the right equipment, bandits can break in and steal everything you've got. You have to constantly worry about defending it. Your building in Rust, however, is a bull's eye. DayZ players can just run off into the wilderness and lose their attackers in the woods. Player-made buildings actually make you more vulnerable to griefing, though. Your home automatically locks when you close the door, keeping you and your valuables out of thieves' reach even when you're logged off. You can also stay in the safety of your home to lick your wounds. You can grab a spare weapon and then head out to track down your killer. If someone kills you, you respawn in the safety of your home. Other players are just dicks.Īt first, Rust seems like the friendlier game. The penalties for death in DayZ and Rust drive some players to kill on sight out of fear that others will do the same. It's quicker to kill someone and take their stuff than to find or make these items on your own. In both games, other players pose the biggest threat. Also, while DayZ is harder to learn, it's easier to find answers to your questions because of its established player base. To move past the basics, you'll have to dive into forum threads and wikis. Neither game is perfect on this front, though. Another newbie mistake is charging at a zombie, equipping your axe and pressing "fire".only to learn that you need to raise your weapon, too. You'll probably have to use Google to find out how to turn on your flashlight. There are pages of controls to sift through. The standalone version of DayZ is a big improvement over the preceding Arma 2 mod but it's still a complicated game to navigate. You can also craft multiple items at the same time. The list of craftable items is organized by category and lays out the materials you need for each item. You can perform most inventory actions just through dragging and dropping. The learning process for Rust is helped by the game's intuitive controls and UI. It could be several hours before you find your first weapon. You run from home to home, searching for any supplies to help you. DayZ emphasizes scavenging supplies rather than crafting so your early hours are spent literally wandering. You chop trees to get wood for your first shelter, smash rocks to get stone for your first hatchet, and so on. The crafting system gives you a clear path to follow in your early hours. Of the two games, Rust is easier to figure out. It's a stark contrast with the mandatory tutorials and hand-holding of most AAA titles. In fact, you can expect to die once or twice before you have any idea what's going on. ![]() If you get in a fight, you're not going to survive. Rust and DayZ drop you right into the action with no introduction. Having a static respawn point also makes it easier to return to the spot of your death and recover whatever you lost. You can respawn at your home, where you can store spare items or at least raw materials to build them. ![]() Death rarely wipes out all your progress. You'll drop all of your equipment if you die in Rust but the stakes are lower.
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